Complete guide to all camera locations in Five Nights at Epsteins. Learn strategic positions, enemy starting locations, and optimal audio lure placement.
These cameras monitor vent entrances where Trump attacks. Critical for vent management.
Alternate audio lures between Cam 7 and Cam 8 (same room twice in a row does not work). Use to push enemies back toward the hook.
Single-file back hallway. Keep enemies here as long as possible. Cam 10 is the furthest safe spot; loop enemies between 9, 10, and 11 for control.
Camera 6: Stephen Hawking's permanent spot (electrocute here). Camera 9: part of the hook and Trump's starting position on Night 2+.
Vent entrance location
Trump attacks through vents connected to Camera 1. Listen for banging sounds and close vents immediately.
Monitor this camera when Trump is active. Close vents as soon as you hear banging.
Vent entrance location
Trump attacks through vents connected to Camera 2. This is one of two vent entry points.
Similar to Camera 1 - monitor for vent attacks and manage vent controls accordingly.
Stephen Hawking's permanent location
Stephen Hawking stays permanently at Camera 6 starting from Night 3. Requires periodic electrocution.
You must regularly electrocute Stephen Hawking at this camera. He is immune to audio lures, so electrocution is the only control method.
Corridor to back rooms
Use with Camera 8 in alternation—audio lure does not work twice in a row in the same room. From here you push enemies to Cam 8, then to 11 (or the hook).
Alternate audio lures between Cam 7 and Cam 8 to push enemies back. When they are at 7 and 11, send to 8 then both to 11.
Back room / corridor
Alternate with Camera 7—audio lure does not work twice in a row in the same room. From 8 you can send enemies to 11 or into the hook (9–10–11).
Use audio lures from Cam 8 alternating with Cam 7 to keep enemies in the back. When both are at 11 and 7, send to 8 then both to 11.
Part of the back hallway ("the hook")
Trump starts here on Night 2+. With Cam 10 and 11, forms the "hook"—a single-file back hallway. Alternating 9 and 10 when enemies are at 7 makes their movement easier to track.
Keep enemies in the hook (9→10→11). When they are at 7, you can alternate 9 and 10 to push them back.
Furthest safe position ("the hook")
The furthest spot from the office. Keeping Epstein at 10 (or 11) gives you the most reaction time. Part of the back hallway with Cam 9 and 11.
Ideal spot to hold Epstein. Use with 9 and 11 to loop enemies in the hook; alternate 9 and 10 when they move toward 7.
Epstein and FC's starting position
Both Epstein and FC start at Camera 11 every night. This is the most important camera to monitor.
Use audio lures from Cam 11 or Cam 8 (alternating with 7) to keep enemies in the hook (9–10–11). Keep them away from the front to reduce pressure.
When cameras break, you'll see a "Camera Error" message. You must restart the cameras at the control panel before you can electrocute Stephen Hawking again. Being without cameras means you're blind to enemy movements!